Denmark Healthcare Gamification Market Size & Outlook

The healthcare gamification market in Denmark is expected to reach a projected revenue of US$ 242.0 million by 2030. A compound annual growth rate of 24% is expected of Denmark healthcare gamification market from 2023 to 2030.
Revenue, 2022 (US$M)
$43.4
Forecast, 2030 (US$M)
$242.0
CAGR, 2023 - 2030
24%
Report Coverage
Denmark

Denmark healthcare gamification market, 2018-2030 (US$M)

Denmark

Denmark healthcare gamification market highlights

  • The Denmark healthcare gamification market generated a revenue of USD 43.4 million in 2022 and is expected to reach USD 242.0 million by 2030.
  • The Denmark market is expected to grow at a CAGR of 24% from 2023 to 2030.
  • In terms of segment, exercise game was the largest revenue generating type in 2022.
  • Exercise Game is the most lucrative type segment registering the fastest growth during the forecast period.


Healthcare gamification market data book summary

Market revenue in 2022USD 43.4 million
Market revenue in 2030USD 242.0 million
Growth rate24% (CAGR from 2022 to 2030)
Largest segmentExercise game
Fastest growing segmentExercise Game
Historical data2018 - 2021
Base year2022
Forecast period2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationExercise Game, Serious Game, Casual Game
Key market players worldwideFitbit, Akili Inc Ordinary Shares, Nike Inc Class B, Mango Health, CogniFit, BI Worldwide, Evolv, Ayogo Health


Other key industry trends

  • In terms of revenue, Denmark accounted for 1.4% of the global healthcare gamification market in 2022.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Europe, UK healthcare gamification market is projected to lead the regional market in terms of revenue in 2030.
  • Spain is the fastest growing regional market in Europe and is projected to reach USD 337.8 million by 2030.

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Healthcare Gamification Market Companies

Name Profile # Employees HQ Website

Denmark healthcare gamification market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to healthcare gamification market will help companies and investors design strategic landscapes.


Exercise game was the largest segment with a revenue share of 45.39% in 2022. Horizon Databook has segmented the Denmark healthcare gamification market based on exercise game, serious game, casual game covering the revenue growth of each sub-segment from 2018 to 2030.


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Target buyers of Denmark healthcare gamification market databook

  • Our clientele includes a mix of healthcare gamification market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the Denmark healthcare gamification market, including forecasts for subscribers. This country databook contains high-level insights into Denmark healthcare gamification market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Denmark healthcare gamification market report size, by type, 2018-2030 (US$M)

Denmark Healthcare Gamification Market Share, 2022 & 2030 (US$M)

Denmark healthcare gamification market report size, by type, 2018-2030 (US$M)

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