China Healthcare Gamification Market Size & Outlook

The healthcare gamification market in China is expected to reach a projected revenue of US$ 831.1 million by 2030. A compound annual growth rate of 25.6% is expected of China healthcare gamification market from 2023 to 2030.
Revenue, 2022 (US$M)
$134.3
Forecast, 2030 (US$M)
$831.1
CAGR, 2023 - 2030
25.6%
Report Coverage
China

China healthcare gamification market, 2018-2030 (US$M)

China

China healthcare gamification market highlights

  • The China healthcare gamification market generated a revenue of USD 134.3 million in 2022 and is expected to reach USD 831.1 million by 2030.
  • The China market is expected to grow at a CAGR of 25.6% from 2023 to 2030.
  • In terms of segment, exercise game was the largest revenue generating type in 2022.
  • Exercise Game is the most lucrative type segment registering the fastest growth during the forecast period.


Healthcare gamification market data book summary

Market revenue in 2022USD 134.3 million
Market revenue in 2030USD 831.1 million
Growth rate25.6% (CAGR from 2022 to 2030)
Largest segmentExercise game
Fastest growing segmentExercise Game
Historical data2018 - 2021
Base year2022
Forecast period2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationExercise Game, Serious Game, Casual Game
Key market players worldwideFitbit, Akili Inc Ordinary Shares, Nike Inc Class B, Mango Health, CogniFit, BI Worldwide, Evolv, Ayogo Health


Other key industry trends

  • In terms of revenue, China accounted for 4.3% of the global healthcare gamification market in 2022.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, Japan healthcare gamification market is projected to lead the regional market in terms of revenue in 2030.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 182.1 million by 2030.

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Healthcare Gamification Market Companies

Name Profile # Employees HQ Website

China healthcare gamification market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to healthcare gamification market will help companies and investors design strategic landscapes.


Exercise game was the largest segment with a revenue share of 44.75% in 2022. Horizon Databook has segmented the China healthcare gamification market based on exercise game, serious game, casual game covering the revenue growth of each sub-segment from 2018 to 2030.


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Target buyers of China healthcare gamification market databook

  • Our clientele includes a mix of healthcare gamification market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the China healthcare gamification market, including forecasts for subscribers. This country databook contains high-level insights into China healthcare gamification market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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China healthcare gamification market report size, by type, 2018-2030 (US$M)

China Healthcare Gamification Market Share, 2022 & 2030 (US$M)

China healthcare gamification market report size, by type, 2018-2030 (US$M)

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