Singapore Gaming Console Market Size & Outlook, 2023-2030

The gaming console market in Singapore is expected to reach a projected revenue of US$ 711.7 million by 2030. A compound annual growth rate of 10.3% is expected of Singapore gaming console market from 2024 to 2030.
Revenue, 2023 (US$M)
$358.4
Forecast, 2030 (US$M)
$711.7
CAGR, 2024 - 2030
10.3%
Report Coverage
Singapore

Singapore gaming console market highlights

  • The Singapore gaming console market generated a revenue of USD 358.4 million in 2023 and is expected to reach USD 711.7 million by 2030.
  • The Singapore market is expected to grow at a CAGR of 10.3% from 2024 to 2030.
  • In terms of segment, offline was the largest revenue generating distribution channel in 2023.
  • Online is the most lucrative distribution channel segment registering the fastest growth during the forecast period.

Gaming console market data book summary

Market revenue in 2023USD 358.4 million
Market revenue in 2030USD 711.7 million
Growth rate10.3% (CAGR from 2023 to 2030)
Largest segmentOffline
Fastest growing segmentOnline
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationOnline, Offline
Key market players worldwideAtari SA Act. Prov. de Regroupement, Capcom Co Ltd, Corsair Gaming Inc Ordinary Shares, Dell Technologies Inc Ordinary Shares - Class C, Vivendi SE, HP Inc, Logitech International SA, Microsoft Corp, Nintendo Co Ltd, NVIDIA Corp, Republic Services Inc, Take-Two Interactive Software Inc, Sega Sammy Holdings Inc, Sony Group Corp, GN Store Nord A/S, Tencent Holdings Ltd ADR

Other key industry trends

  • In terms of revenue, Singapore accounted for 1.4% of the global gaming console market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China gaming console market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 2,755.5 million by 2030.

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Gaming Console Market Companies

Name Profile # Employees HQ Website

Singapore gaming console market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to gaming console market will help companies and investors design strategic landscapes.


Offline was the largest segment with a revenue share of 55.64% in 2023. Horizon Databook has segmented the Singapore gaming console market based on online, offline covering the revenue growth of each sub-segment from 2018 to 2030.


  • Singapore Gaming Console Distribution Channel Outlook (Revenue, USD Million, 2018-2030)
    • Online
    • Offline
  • Singapore Gaming Console End-user Outlook (Revenue, USD Million, 2018-2030)
    • Professional Gamers
    • Casual Gamers
    • Others

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Target buyers of Singapore gaming console market databook

  • Our clientele includes a mix of gaming console market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the Singapore gaming console market , including forecasts for subscribers. This country databook contains high-level insights into Singapore gaming console market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Singapore gaming console market size, by distribution channel, 2018-2030 (US$M)

Singapore Gaming Console Market Outlook Share, 2023 & 2030 (US$M)

Singapore gaming console market size, by distribution channel, 2018-2030 (US$M)

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