Canada Immersive Entertainment Market Size & Outlook
Related Markets
Canada immersive entertainment market highlights
- The Canada immersive entertainment market generated a revenue of USD 11,108.3 million in 2025 and is expected to reach USD 89,392.8 million by 2033.
- The Canada market is expected to grow at a CAGR of 30.6% from 2026 to 2033.
- In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2025.
- Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.
Immersive entertainment market data book summary
| Market revenue in 2025 | USD 11,108.3 million |
| Market revenue in 2033 | USD 89,392.8 million |
| Growth rate | 30.6% (CAGR from 2026 to 2033) |
| Largest segment | Virtual reality (vr) |
| Fastest growing segment | Mixed Reality (MR) |
| Historical data | 2021 - 2024 |
| Base year | 2025 |
| Forecast period | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
| Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
Other key industry trends
- In terms of revenue, Canada accounted for 8.1% of the global immersive entertainment market in 2025.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
- In North America, U.S. immersive entertainment market is projected to lead the regional market in terms of revenue in 2033.
- Mexico is the fastest growing regional market in North America and is projected to reach USD 17,717.5 million by 2033.
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Immersive Entertainment Market Scope
Immersive Entertainment Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Barco NV | View profile | 3360 | 35 President Kennedypark, Kortrijk, Belgium, 8500 | https://www.barco.com |
| Magic Leap | View profile | 1001-5000 | Plantation, Florida, United States, North America | http://magicleap.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| Unity Software Inc Ordinary Shares | View profile | 6748 | 30 3rd Street, San Francisco, CA, United States, 94103-3104 | https://www.unity.com |
| Qualcomm Inc | View profile | 50000 | 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 | https://www.qualcomm.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Samsung Electronics Co Ltd | View profile | 124804 | 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 | https://www.samsung.com |
| Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
Canada immersive entertainment market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 57.21% in 2025. Horizon Databook has segmented the Canada immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2021 to 2033.
The growth is attributed to the constantly improving technology and its adoption, along with the increasing number of 5G connections across the region. Moreover, Canada has played a significant role in driving the adoption of immersive technologies such as virtual reality (VR), with the gaming industry becoming the major sector.
VR studios such as Cloud head Games are creating immersive gaming experiences that captivate players along with prominence the potential of VR as a standalone gaming platform, which is contributing to the rapid growth of the immersive entertainment market in the country.
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Target buyers of Canada immersive entertainment market databook
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Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the Canada immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into Canada immersive entertainment market from 2021 to 2033, including revenue numbers, major trends, and company profiles.
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Canada immersive entertainment market size, by technology type, 2021-2033 (US$M)
Canada Immersive Entertainment Market Outlook Share, 2025 & 2033 (US$M)
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