UK Virtual Sports Market Size & Outlook, 2023-2030

The virtual sports market in UK is expected to reach a projected revenue of US$ 2,827.8 million by 2030. A compound annual growth rate of 15.1% is expected of UK virtual sports market from 2024 to 2030.
Revenue, 2023 (US$M)
$1,056.0
Forecast, 2030 (US$M)
$2,827.8
CAGR, 2024 - 2030
15.1%
Report Coverage
UK

UK virtual sports market highlights

  • The UK virtual sports market generated a revenue of USD 1,056.0 million in 2023 and is expected to reach USD 2,827.8 million by 2030.
  • The UK market is expected to grow at a CAGR of 15.1% from 2024 to 2030.
  • In terms of segment, solution was the largest revenue generating component in 2023.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.

Virtual sports market data book summary

Market revenue in 2023USD 1,056.0 million
Market revenue in 2030USD 2,827.8 million
Growth rate15.1% (CAGR from 2023 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services
Key market players worldwideElectronic Arts Inc, Nintendo Co Ltd, Square Enix Holdings Co Ltd, Konami Group Corp, Sega Sammy Holdings Inc, Red Truck Entertainment Inc, Ubisoft Entertainment, Take-Two Interactive Software Inc, Microsoft Corp, Cyanide, Dovetail Games, HB Studios, Sports Interactive, Visual Concepts, Big Ant Studios

Other key industry trends

  • In terms of revenue, UK accounted for 6.6% of the global virtual sports market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Europe, UK virtual sports market is projected to lead the regional market in terms of revenue in 2030.
  • Italy is the fastest growing regional market in Europe and is projected to reach USD 1,315.2 million by 2030.

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Virtual Sports Market Companies

Name Profile # Employees HQ Website

UK virtual sports market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual sports market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 85.24% in 2023. Horizon Databook has segmented the UK virtual sports market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


  • UK Virtual Sports Component Outlook (Revenue, USD Million, 2018-2030)
    • Solution
    • Services
  • UK Virtual Sports Game Outlook (Revenue, USD Million, 2018-2030)
    • Football
    • Racing
    • Golf
    • Basketball
    • Cricket
    • Skiing
    • Tennis
    • MMA
    • Others
  • UK Virtual Sports Demographics Outlook (Revenue, USD Million, 2018-2030)
    • Below 21 Years
    • 21 - 35 Years
    • 36 - 50 Years
    • 51 Years and Above

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Target buyers of UK virtual sports market databook

  • Our clientele includes a mix of virtual sports market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the UK virtual sports market, including forecasts for subscribers. This country databook contains high-level insights into UK virtual sports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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UK virtual sports market size, by component, 2018-2030 (US$M)

UK Virtual Sports Market Share, 2023 & 2030 (US$M)

UK virtual sports market size, by component, 2018-2030 (US$M)

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