China Virtual Sports Market Size & Outlook, 2023-2030

The virtual sports market in China is expected to reach a projected revenue of US$ 7,119.6 million by 2030. A compound annual growth rate of 18.5% is expected of China virtual sports market from 2024 to 2030.
Revenue, 2023 (US$M)
$2,175.0
Forecast, 2030 (US$M)
$7,119.6
CAGR, 2024 - 2030
18.5%
Report Coverage
China

China virtual sports market highlights

  • The China virtual sports market generated a revenue of USD 2,175.0 million in 2023 and is expected to reach USD 7,119.6 million by 2030.
  • The China market is expected to grow at a CAGR of 18.5% from 2024 to 2030.
  • In terms of segment, solution was the largest revenue generating component in 2023.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual sports market data book summary

Market revenue in 2023USD 2,175.0 million
Market revenue in 2030USD 7,119.6 million
Growth rate18.5% (CAGR from 2023 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services
Key market players worldwideElectronic Arts Inc, Nintendo Co Ltd, Square Enix Holdings Co Ltd, Konami Group Corp, Sega Sammy Holdings Inc, Red Truck Entertainment Inc, Ubisoft Entertainment, Take-Two Interactive Software Inc, Microsoft Corp, Cyanide, Dovetail Games, HB Studios, Sports Interactive, Visual Concepts, Big Ant Studios


Other key industry trends

  • In terms of revenue, China accounted for 13.7% of the global virtual sports market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China virtual sports market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 2,134.3 million by 2030.

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Virtual Sports Market Companies

Name Profile # Employees HQ Website

China virtual sports market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual sports market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 85.07% in 2023. Horizon Databook has segmented the China virtual sports market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


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Target buyers of China virtual sports market databook

  • Our clientele includes a mix of virtual sports market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the China virtual sports market, including forecasts for subscribers. This country databook contains high-level insights into China virtual sports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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China virtual sports market report size, by component, 2018-2030 (US$M)

China Virtual Sports Market Share, 2023 & 2030 (US$M)

China virtual sports market report size, by component, 2018-2030 (US$M)

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