South Korea Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in South Korea is expected to reach a projected revenue of US$ 9,424.2 million by 2027. A compound annual growth rate of 38.5% is expected of South Korea virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$964.0
Forecast, 2027 (US$M)
$9,424.2
CAGR, 2021 - 2027
38.5%
Report Coverage
South Korea

South Korea virtual reality in gaming market highlights

  • The South Korea virtual reality in gaming market generated a revenue of USD 964.0 million in 2020 and is expected to reach USD 9,424.2 million by 2027.
  • The South Korea market is expected to grow at a CAGR of 38.5% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 964.0 million
Market revenue in 2027USD 9,424.2 million
Growth rate38.5% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, South Korea accounted for 6.5% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Asia Pacific, China virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 9,424.2 million by 2027.

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Virtual Reality In Gaming Market Scope

Virtual reality in gaming market segmentation & scope
Software
Hardware
Gaming Console
PC/ Desktop
Smartphone
Commercial Spaces
Individual

Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

South Korea virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 56.68% in 2020. Horizon Databook has segmented the South Korea virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


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Horizon Databook provides a detailed overview of country-level data and insights on the South Korea virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into South Korea virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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South Korea virtual reality in gaming market size, by component, 2014-2027 (US$M)

South Korea Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

South Korea virtual reality in gaming market size, by component, 2014-2027 (US$M)

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