Market revenue in 2020 | USD 4,347.6 million |
Market revenue in 2027 | USD 27,158.5 million |
Growth rate | 29.9% (CAGR from 2020 to 2027) |
Largest segment | Hardware |
Fastest growing segment | Hardware |
Historical data covered | 2014 - 2019 |
Base year for estimation | 2020 |
Forecast period covered | 2021 - 2027 |
Quantitative units | Revenue in USD million |
Market segmentation | Software, Hardware |
Key market players worldwide | Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc |
No credit card required*
Name | Profile | # Employees | HQ | Website |
---|
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 64.63% in 2020. Horizon Databook has segmented the North America virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.
North America was one of the major contributors to the growth of medical device outsourcing market in 2023. This region is home to numerous medical device companies, which are outsourcing parts of their regulatory and consulting functions to regulatory service providers, thereby contributing to the growth of the medical device outsourcing market.
The rapid increase in the manufacturing of medical devices to meet the high demand for efficient healthcare in the region is expected to be one of the major factors contributing to the market growth in North America.
Horizon Databook provides a detailed overview of continent-level data and insights on the North America virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into North America virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.
Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our
free plan indefinitely.
Included in Horizon account