Market revenue in 2020 | USD 94.2 million |
Market revenue in 2027 | USD 1,048.3 million |
Growth rate | 41.1% (CAGR from 2020 to 2027) |
Largest segment | Hardware |
Fastest growing segment | Hardware |
Historical data | 2014 - 2019 |
Base year | 2020 |
Forecast period | 2021 - 2027 |
Quantitative units | Revenue in USD million |
Market segmentation | Software, Hardware |
Key market players worldwide | Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc |
No credit card required*
Name | Profile | # Employees | HQ | Website |
---|
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 60.51% in 2020. Horizon Databook has segmented the Mexico virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.
The low cost of manufacturing is expected to attract global medical device companies to this country, Presence of skilled personnel and funding from government organizations in Mexico is making it one of the profitable destinations for outsourcing medical device manufacturing services.
Furthermore, migration from all other Latin American countries has resulted in an increase in the workforce in Mexico. As a result, Mexico has a favorable workforce supply and demand ratio, thus, it has stable labor rates for medical device manufacturing.
Horizon Databook provides a detailed overview of country-level data and insights on the Mexico virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into Mexico virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.
Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our
free plan indefinitely.
Included in Horizon account