Mexico Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Mexico is expected to reach a projected revenue of US$ 1,048.3 million by 2027. A compound annual growth rate of 41.1% is expected of Mexico virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$94.2
Forecast, 2027 (US$M)
$1,048.3
CAGR, 2021 - 2027
41.1%
Report Coverage
Mexico

Mexico virtual reality in gaming market highlights

  • The Mexico virtual reality in gaming market generated a revenue of USD 94.2 million in 2020 and is expected to reach USD 1,048.3 million by 2027.
  • The Mexico market is expected to grow at a CAGR of 41.1% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 94.2 million
Market revenue in 2027USD 1,048.3 million
Growth rate41.1% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Mexico accounted for 0.6% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Latin America, Brazil virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • Brazil is the fastest growing regional market in Latin America and is projected to reach USD 1,133.2 million by 2027.

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Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Mexico virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 60.51% in 2020. Horizon Databook has segmented the Mexico virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


The low cost of manufacturing is expected to attract global medical device companies to this country, Presence of skilled personnel and funding from government organizations in Mexico is making it one of the profitable destinations for outsourcing medical device manufacturing services.

Furthermore, migration from all other Latin American countries has resulted in an increase in the workforce in Mexico. As a result, Mexico has a favorable workforce supply and demand ratio, thus, it has stable labor rates for medical device manufacturing.

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Horizon Databook provides a detailed overview of country-level data and insights on the Mexico virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into Mexico virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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Mexico virtual reality in gaming market size, by component, 2014-2027 (US$M)

Mexico Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Mexico virtual reality in gaming market size, by component, 2014-2027 (US$M)

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