Middle East & Africa Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Middle East & Africa is expected to reach a projected revenue of US$ 2,864.5 million by 2027. A compound annual growth rate of 36.6% is expected of Middle East & Africa virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$322.1
Forecast, 2027 (US$M)
$2,864.5
CAGR, 2021 - 2027
36.6%
Report Coverage
Middle East & Africa

MEA virtual reality in gaming market highlights

  • The MEA virtual reality in gaming market generated a revenue of USD 322.1 million in 2020.
  • The market is expected to grow at a CAGR of 36.6% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


MEA data book summary

Market revenue in 2020USD 322.1 million
Market revenue in 2027USD 2,864.5 million
Growth rate36.6% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data covered2014 - 2019
Base year for estimation2020
Forecast period covered2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, MEA region accounted for 2.2% of the global virtual reality in gaming market in 2020.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2027.
  • Latin America is the fastest growing regional market and is projected to reach USD 2,951.0 million by 2027.

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Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Middle East & Africa virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 58.34% in 2020. Horizon Databook has segmented the Middle East & Africa virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


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  • Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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Middle East & Africa virtual reality in gaming market

Middle East & Africa Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Middle East & Africa virtual reality in gaming market

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