Market revenue in 2020 | USD 217.3 million |
Market revenue in 2027 | USD 2,951.0 million |
Growth rate | 45.2% (CAGR from 2020 to 2027) |
Largest segment | Hardware |
Fastest growing segment | Hardware |
Historical data covered | 2014 - 2019 |
Base year for estimation | 2020 |
Forecast period covered | 2021 - 2027 |
Quantitative units | Revenue in USD million |
Market segmentation | Software, Hardware |
Key market players worldwide | Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc |
No credit card required*
Name | Profile | # Employees | HQ | Website |
---|
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 59.5% in 2020. Horizon Databook has segmented the Latin America virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.
Latin America is one of the fastest growing regions for the medical device outsourcing market owing to cost-effectiveness and rise in the number of new entrants venturing into the medical device market within the region. Brazil, Mexico, Colombia, Venezuela, and Argentina are driving the growth of the medical device market in Latin America.
The market is expected to showcase significant growth during the forecast period owing to increase in the number of medical device companies venturing into this region, which is anticipated to drive the demand for regulatory and quality assurance, thereby contributing to the growth of the medical device outsourcing market.
Horizon Databook provides a detailed overview of continent-level data and insights on the Latin America virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Latin America virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.
Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our
free plan indefinitely.
Included in Horizon account