Japan Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Japan is expected to reach a projected revenue of US$ 11,550.9 million by 2027. A compound annual growth rate of 33.3% is expected of Japan virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$1,543.7
Forecast, 2027 (US$M)
$11,550.9
CAGR, 2021 - 2027
33.3%
Report Coverage
Japan

Japan virtual reality in gaming market highlights

  • The Japan virtual reality in gaming market generated a revenue of USD 1,543.7 million in 2020 and is expected to reach USD 11,550.9 million by 2027.
  • The Japan market is expected to grow at a CAGR of 33.3% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 1,543.7 million
Market revenue in 2027USD 11,550.9 million
Growth rate33.3% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Japan accounted for 10.5% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Asia Pacific, China virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 9,424.2 million by 2027.

No credit card required*

Horizon in a snapshot

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more

Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Japan virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 62.05% in 2020. Horizon Databook has segmented the Japan virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


Some of the key factors contributing to the growth of medical device outsourcing market in Japan are technological advancements and considerable healthcare expenditure. Moreover, the Japanese government is actively investing in the improvement of healthcare services in the country.

The region is expected to dominate the Asia Pacific medical device outsourcing market during the forecast period, owing to a rise in demand for new and cost-effective medical devices.

Reasons to subscribe to Japan virtual reality in gaming market databook:

  • Access to comprehensive data: Horizon Databook provides over 1 million market statistics and 20,000+ reports, offering extensive coverage across various industries and regions.
  • Informed decision making: Subscribers gain insights into market trends, customer preferences, and competitor strategies, empowering informed business decisions.
  • Cost-Effective solution: It's recognized as the world's most cost-effective market research database, offering high ROI through its vast repository of data and reports.
  • Customizable reports: Tailored reports and analytics allow companies to drill down into specific markets, demographics, or product segments, adapting to unique business needs.
  • Strategic advantage: By staying updated with the latest market intelligence, companies can stay ahead of competitors, anticipate industry shifts, and capitalize on emerging opportunities.

Target buyers of Japan virtual reality in gaming market databook

  • Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the Japan virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into Japan virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

Partial client list

  • logo

Japan virtual reality in gaming market size, by component, 2014-2027 (US$M)

Japan Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Japan virtual reality in gaming market size, by component, 2014-2027 (US$M)

Sign up - it's easy, and free!

Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our free plan indefinitely.

Explore all plans

Included in Horizon account

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more