Europe Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Europe is expected to reach a projected revenue of US$ 20,247.2 million by 2027. A compound annual growth rate of 28.7% is expected of Europe virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$3,459.2
Forecast, 2027 (US$M)
$20,247.2
CAGR, 2021 - 2027
28.7%
Report Coverage
Europe

Europe virtual reality in gaming market highlights

  • The Europe virtual reality in gaming market generated a revenue of USD 3,459.2 million in 2020.
  • The market is expected to grow at a CAGR of 28.7% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.
  • Country-wise, Germany is expected to register the highest CAGR from 2021 to 2027.


Europe data book summary

Market revenue in 2020USD 3,459.2 million
Market revenue in 2027USD 20,247.2 million
Growth rate28.7% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data covered2014 - 2019
Base year for estimation2020
Forecast period covered2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Europe region accounted for 23.5% of the global virtual reality in gaming market in 2020.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2027.
  • Latin America is the fastest growing regional market and is projected to reach USD 2,951.0 million by 2027.

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Virtual Reality In Gaming Market Scope

Virtual reality in gaming market segmentation & scope
Software
Hardware
Gaming Console
PC/ Desktop
Smartphone
Commercial Spaces
Individual

Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Europe virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 64.38% in 2020. Horizon Databook has segmented the Europe virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


Europe is one of the most advanced regions globally with advanced technologies and infrastructure, resulting in better healthcare facilities and patient care.

Small and midsized medical device companies without a regulatory affairs department usually hire a regulatory consultant or a legal representative to assist them through the various stages of the regulatory approval processes required for commercializing their products in Europe.

Medical device manufacturers in the EU are anticipated to face major changes in the old regulatory framework, which would affect market access or entry.

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  • Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of continent-level data and insights on the Europe virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Europe virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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Europe virtual reality in gaming market size, by country, 2014-2027 (US$M)

Europe Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Europe virtual reality in gaming market size, by country, 2014-2027 (US$M)

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