China Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in China is expected to reach a projected revenue of US$ 17,580.7 million by 2027. A compound annual growth rate of 25.8% is expected of China virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$3,529.5
Forecast, 2027 (US$M)
$17,580.7
CAGR, 2021 - 2027
25.8%
Report Coverage
China

China virtual reality in gaming market highlights

  • The China virtual reality in gaming market generated a revenue of USD 3,529.5 million in 2020 and is expected to reach USD 17,580.7 million by 2027.
  • The China market is expected to grow at a CAGR of 25.8% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 3,529.5 million
Market revenue in 2027USD 17,580.7 million
Growth rate25.8% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, China accounted for 23.9% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Asia Pacific, China virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 9,424.2 million by 2027.

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Virtual Reality In Gaming Market Scope

Virtual reality in gaming market segmentation & scope
Software
Hardware
Gaming Console
PC/ Desktop
Smartphone
Commercial Spaces
Individual

Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

China virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 61.72% in 2020. Horizon Databook has segmented the China virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


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  • Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
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  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the China virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into China virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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China virtual reality in gaming market size, by component, 2014-2027 (US$M)

China Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

China virtual reality in gaming market size, by component, 2014-2027 (US$M)

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