Brazil Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Brazil is expected to reach a projected revenue of US$ 1,133.2 million by 2027. A compound annual growth rate of 45.6% is expected of Brazil virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$81.7
Forecast, 2027 (US$M)
$1,133.2
CAGR, 2021 - 2027
45.6%
Report Coverage
Brazil

Brazil virtual reality in gaming market highlights

  • The Brazil virtual reality in gaming market generated a revenue of USD 81.7 million in 2020 and is expected to reach USD 1,133.2 million by 2027.
  • The Brazil market is expected to grow at a CAGR of 45.6% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 81.7 million
Market revenue in 2027USD 1,133.2 million
Growth rate45.6% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Brazil accounted for 0.6% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Latin America, Brazil virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • Brazil is the fastest growing regional market in Latin America and is projected to reach USD 1,133.2 million by 2027.

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Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Brazil virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 61.57% in 2020. Horizon Databook has segmented the Brazil virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


Brazil is expected to be the target market for international medical device companies, thereby contributing to the demand for regulatory services during the forecast period.

Brazil’s National Health Surveillance Agency has included regulatory requirements that manufacturing services companies must attain a license as a medical manufacturing unit to maintain quality, safety, and performance parameters.

In addition, the growing demand for medical device outsourcing and presence of a stable regulatory system are expected to boost the growth of the region. Brazil follows a four-tier and risk-based classification system.

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Horizon Databook provides a detailed overview of country-level data and insights on the Brazil virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into Brazil virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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Brazil virtual reality in gaming market size, by component, 2014-2027 (US$M)

Brazil Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Brazil virtual reality in gaming market size, by component, 2014-2027 (US$M)

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