Market revenue in 2020 | USD 6,400.8 million |
Market revenue in 2027 | USD 41,490.4 million |
Growth rate | 30.6% (CAGR from 2020 to 2027) |
Largest segment | Hardware |
Fastest growing segment | Hardware |
Historical data covered | 2014 - 2019 |
Base year for estimation | 2020 |
Forecast period covered | 2021 - 2027 |
Quantitative units | Revenue in USD million |
Market segmentation | Software, Hardware |
Key market players worldwide | Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 60.94% in 2020. Horizon Databook has segmented the Asia Pacific virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.
Asia Pacific medical device outsourcing market held the largest share 41.3% in 2023 and is expected to witness lucrative growth owing to the availability of several opportunities in this region, especially in Japan, China, and India.
Furthermore, outsourcing of certain services such as business process outsourcing, knowledge process outsourcing, clinical data management, regulatory writing, pharmacovigilance, and medical coding has witnessed an increase in the past 5 years.
Horizon Databook provides a detailed overview of continent-level data and insights on the Asia Pacific virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Asia Pacific virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.
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