Asia Pacific Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Asia Pacific is expected to reach a projected revenue of US$ 41,490.4 million by 2027. A compound annual growth rate of 30.6% is expected of Asia Pacific virtual reality in gaming market from 2021 to 2027.
Revenue, 2020 (US$M)
$6,400.8
Forecast, 2027 (US$M)
$41,490.4
CAGR, 2021 - 2027
30.6%
Report Coverage
Asia Pacific

Asia Pacific virtual reality in gaming market highlights

  • The Asia Pacific virtual reality in gaming market generated a revenue of USD 6,400.8 million in 2020.
  • The market is expected to grow at a CAGR of 30.6% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.
  • Country-wise, South Korea is expected to register the highest CAGR from 2021 to 2027.


Asia Pacific data book summary

Market revenue in 2020USD 6,400.8 million
Market revenue in 2027USD 41,490.4 million
Growth rate30.6% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data covered2014 - 2019
Base year for estimation2020
Forecast period covered2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Asia Pacific region accounted for 43.4% of the global virtual reality in gaming market in 2020.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2027.
  • Latin America is the fastest growing regional market and is projected to reach USD 2,951.0 million by 2027.

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Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website

Asia Pacific virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 60.94% in 2020. Horizon Databook has segmented the Asia Pacific virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2014 to 2027.


Asia Pacific medical device outsourcing market held the largest share 41.3% in 2023 and is expected to witness lucrative growth owing to the availability of several opportunities in this region, especially in Japan, China, and India.

Furthermore, outsourcing of certain services such as business process outsourcing, knowledge process outsourcing, clinical data management, regulatory writing, pharmacovigilance, and medical coding has witnessed an increase in the past 5 years.

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Horizon Databook provides a detailed overview of continent-level data and insights on the Asia Pacific virtual reality in gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Asia Pacific virtual reality in gaming market from 2014 to 2027, including revenue numbers, major trends, and company profiles.

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Asia Pacific virtual reality in gaming market size, by country, 2014-2027 (US$M)

Asia Pacific Virtual Reality In Gaming Market Outlook Share, 2020 & 2027 (US$M)

Asia Pacific virtual reality in gaming market size, by country, 2014-2027 (US$M)

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