Latin America Virtual Production Market Size & Outlook
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Latin America virtual production market highlights
- The Latin America virtual production market generated a revenue of USD 176.9 million in 2025.
- The market is expected to grow at a CAGR of 21.1% from 2026 to 2033.
- In terms of segment, software was the largest revenue generating component in 2025.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
- Country-wise, Brazil is expected to register the highest CAGR from 2026 to 2033.
Latin America data book summary
| Market revenue in 2025 | USD 176.9 million |
| Market revenue in 2033 | USD 798.6 million |
| Growth rate | 21.1% (CAGR from 2026 to 2033) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data covered | 2021 - 2024 |
| Base year for estimation | 2025 |
| Forecast period covered | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
| Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Other key industry trends
- In terms of revenue, Latin America region accounted for 6.2% of the global virtual production market in 2025.
- Globally, North America is projected to lead the regional market in terms of revenue in 2033.
- Asia Pacific is the fastest growing regional market and is projected to reach USD 3,761.7 million by 2033.
Software was the largest segment with a revenue share of 49.12% in 2025. Horizon Databook has segmented the Latin America virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.
The deployment of virtual production is growing in the gaming industry, thus fueling the market growth. Aspects such as a 3-D environment are increasing the focus of companies for creating convenient and compact virtual gaming devices, and consistent technological developments on virtual production platforms, including untethered virtual reality headsets, cloud scalability and 3D audio.
South America accounts for a minimal share in the global market revenue, however it is expected to witness prominent growth rate over the forecast period. The companies in the region are also capitalizing on initiatives to drive more VR business in the future.
For instance, Inamika Interactive a company located in Mendoza city in Argentina have already established the implementation of virtual reality in the city. It has developed a virtual reality tour of the Museum of Mendoza’s dinosaur exhibit.
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Virtual Production Market Scope
Virtual Production Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Grom Social Enterprises Inc | View profile | 105 | 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 | https://www.gromsocialenterprises.com |
| Autodesk Inc | View profile | 13700 | One Market Street, Suite 400, San Francisco, CA, United States, 94105 | https://www.autodesk.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| AGC Inc | View profile | 61671 | 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 | https://www.agc.com |
| Adobe Inc | View profile | 29945 | 345 Park Avenue, San Jose, CA, United States, 95110-2704 | https://www.adobe.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
Latin America virtual production market size, by country, 2021-2033 (US$M)
Latin America Virtual Production Market Outlook Share, 2025 & 2033 (US$M)
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