Japan Virtual Production Market Size & Outlook, 2026-2033
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Japan virtual production market highlights
- The Japan virtual production market generated a revenue of USD 147.3 million in 2025 and is expected to reach USD 596.9 million by 2033.
- The Japan market is expected to grow at a CAGR of 19.4% from 2026 to 2033.
- In terms of segment, software was the largest revenue generating component in 2025.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual production market data book summary
| Market revenue in 2025 | USD 147.3 million |
| Market revenue in 2033 | USD 596.9 million |
| Growth rate | 19.4% (CAGR from 2026 to 2033) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data | 2021 - 2024 |
| Base year | 2025 |
| Forecast period | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
| Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Other key industry trends
- In terms of revenue, Japan accounted for 5.2% of the global virtual production market in 2025.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
- In Asia Pacific, China virtual production market is projected to lead the regional market in terms of revenue in 2033.
- South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 538.9 million by 2033.
Software was the largest segment with a revenue share of 48.81% in 2025. Horizon Databook has segmented the Japan virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.
Japan is also expected to account for a significant share over the forecast period. The increasing adoption of advanced content production technology is anticipated to fuel the market demand. The need for VFX has increased over time due to the development of AI and ML technology.
For instance, in 2021, Hibino partnered with ROE Visual to create a virtual production facility in Japan. One of the biggest AV suppliers in Japan, The Hibino Group, provides a range of goods and services. Hibino, a pioneer in live music and events, has expanded its offerings with the addition of a VFX company.
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Virtual Production Market Scope
Virtual Production Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Grom Social Enterprises Inc | View profile | 105 | 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 | https://www.gromsocialenterprises.com |
| Autodesk Inc | View profile | 13700 | One Market Street, Suite 400, San Francisco, CA, United States, 94105 | https://www.autodesk.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| AGC Inc | View profile | 61671 | 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 | https://www.agc.com |
| Adobe Inc | View profile | 29945 | 345 Park Avenue, San Jose, CA, United States, 95110-2704 | https://www.adobe.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
Japan Component - Virtual Production Market size, 2025 - 2033 (US$M)
Japan Virtual Production Market Outlook Share, 2025 & 2033 (US$M)
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