Market revenue in 2023 | USD 126.2 million |
Market revenue in 2030 | USD 507.1 million |
Growth rate | 22% (CAGR from 2023 to 2030) |
Largest segment | Software |
Fastest growing segment | Services |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Hardware, Software, Services |
Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Software was the largest segment with a revenue share of 41.76% in 2023. Horizon Databook has segmented the India virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.
India is anticipated to experience the fastest market development over the projection period due to the rapidly increasing demand for original OTT streaming content in the country, pushed by mobile broadband utilization and reduced data charges.
Additionally, the India Brand Equity Foundation (IBEF) reports that in 2021, phone-based gaming apps will make up 86% of all gaming apps, with the Indian gaming industry recently surpassing the U.S. in terms of user population, reaching 300 Million.
The demand for OTT material has increased along with the dramatically altered customer patterns, which has led to significant losses for theatres and theatrical releases. According to EY India, that translates to a total drop of 24%, or a loss of Rs 1.38 trillion, for the Indian M&E industry. In essence, this brought the earnings back to their 2017 levels.
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