France Virtual Production Market Size & Outlook, 2026-2033
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France virtual production market highlights
- The France virtual production market generated a revenue of USD 139.4 million in 2025 and is expected to reach USD 628.3 million by 2033.
- The France market is expected to grow at a CAGR of 21.1% from 2026 to 2033.
- In terms of segment, software was the largest revenue generating component in 2025.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual production market data book summary
| Market revenue in 2025 | USD 139.4 million |
| Market revenue in 2033 | USD 628.3 million |
| Growth rate | 21.1% (CAGR from 2026 to 2033) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data | 2021 - 2024 |
| Base year | 2025 |
| Forecast period | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
| Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Other key industry trends
- In terms of revenue, France accounted for 4.9% of the global virtual production market in 2025.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
- In Europe, UK virtual production market is projected to lead the regional market in terms of revenue in 2033.
- France is the fastest growing regional market in Europe and is projected to reach USD 628.3 million by 2033.
Software was the largest segment with a revenue share of 49.21% in 2025. Horizon Databook has segmented the France virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.
The COVID-19 pandemic has accelerated the demand and adoption of virtual production technologies in France. With social distancing measures in place, many film and television productions turned to virtual production to continue filming for the movies and web series. For instance, the French film "Eiffel" used virtual production to recreate the Parisian landscape during the 19th century.
The increase in the demand for the gaming industry in France is collaborating with the virtual production industry to develop new advanced technologies and applications to fuel the growth of the market revenue in the region.
For instance, Ubisoft, a prominent French video game company, has developed a virtual production tool called "CineTools" that allows filmmakers to use assets from Ubisoft's games in their productions.
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Virtual Production Market Scope
Virtual Production Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Grom Social Enterprises Inc | View profile | 105 | 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 | https://www.gromsocialenterprises.com |
| Autodesk Inc | View profile | 13700 | One Market Street, Suite 400, San Francisco, CA, United States, 94105 | https://www.autodesk.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| AGC Inc | View profile | 61671 | 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 | https://www.agc.com |
| Adobe Inc | View profile | 29945 | 345 Park Avenue, San Jose, CA, United States, 95110-2704 | https://www.adobe.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
France Component - Virtual Production Market size, 2025 - 2033 (US$M)
France Virtual Production Market Outlook Share, 2025 & 2033 (US$M)
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