France Virtual Production Market Size & Outlook, 2026-2033

The virtual production market in France is expected to reach a projected revenue of US$ 628.3 million by 2033. A compound annual growth rate of 21.1% is expected of France virtual production market from 2026 to 2033.
Revenue, 2025 (US$M)
$139.4
Forecast, 2033 (US$M)
$628.3
CAGR, 2026 - 2033
21.1%
Report Coverage
France

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France virtual production market, 2021-2033 (US$M)

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France virtual production market highlights

  • The France virtual production market generated a revenue of USD 139.4 million in 2025 and is expected to reach USD 628.3 million by 2033.
  • The France market is expected to grow at a CAGR of 21.1% from 2026 to 2033.
  • In terms of segment, software was the largest revenue generating component in 2025.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual production market data book summary

Market revenue in 2025USD 139.4 million
Market revenue in 2033USD 628.3 million
Growth rate21.1% (CAGR from 2026 to 2033)
Largest segmentSoftware
Fastest growing segmentServices
Historical data2021 - 2024
Base year2025
Forecast period2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationHardware, Software, Services
Key market players worldwideAdobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc


Other key industry trends

  • In terms of revenue, France accounted for 4.9% of the global virtual production market in 2025.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
  • In Europe, UK virtual production market is projected to lead the regional market in terms of revenue in 2033.
  • France is the fastest growing regional market in Europe and is projected to reach USD 628.3 million by 2033.

Software was the largest segment with a revenue share of 49.21% in 2025. Horizon Databook has segmented the France virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.


The COVID-19 pandemic has accelerated the demand and adoption of virtual production technologies in France. With social distancing measures in place, many film and television productions turned to virtual production to continue filming for the movies and web series. For instance, the French film "Eiffel" used virtual production to recreate the Parisian landscape during the 19th century.

The increase in the demand for the gaming industry in France is collaborating with the virtual production industry to develop new advanced technologies and applications to fuel the growth of the market revenue in the region. 

For instance, Ubisoft, a prominent French video game company, has developed a virtual production tool called "CineTools" that allows filmmakers to use assets from Ubisoft's games in their productions.

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Virtual Production Market Companies

Name Profile # Employees HQ Website
Grom Social Enterprises Inc View profile 105 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 https://www.gromsocialenterprises.com
Autodesk Inc View profile 13700 One Market Street, Suite 400, San Francisco, CA, United States, 94105 https://www.autodesk.com
HTC View profile 10001+ Taoyüan, T'ai-wan, Taiwan, Asia http://www.htc.com
The Walt Disney Co View profile 225000 500 South Buena Vista Street, Burbank, CA, United States, 91521 https://www.thewaltdisneycompany.com
AGC Inc View profile 61671 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 https://www.agc.com
Adobe Inc View profile 29945 345 Park Avenue, San Jose, CA, United States, 95110-2704 https://www.adobe.com
NVIDIA Corp View profile 29600 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 https://www.nvidia.com
Epic Corp View profile 2 PO Box 11147, Newport Beach, CA, United States, 92658

France Component - Virtual Production Market size, 2025 - 2033 (US$M)

France Virtual Production Market Outlook Share, 2025 & 2033 (US$M)

France Component - Virtual Production Market size, 2025 - 2033 (US$M)

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