Market revenue in 2023 | USD 102.2 million |
Market revenue in 2030 | USD 342.4 million |
Growth rate | 18.9% (CAGR from 2023 to 2030) |
Largest segment | Software |
Fastest growing segment | Services |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Hardware, Software, Services |
Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Software was the largest segment with a revenue share of 41.78% in 2023. Horizon Databook has segmented the France virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.
The COVID-19 pandemic has accelerated the demand and adoption of virtual production technologies in France. With social distancing measures in place, many film and television productions turned to virtual production to continue filming for the movies and web series. For instance, the French film "Eiffel" used virtual production to recreate the Parisian landscape during the 19th century.
The increase in the demand for the gaming industry in France is collaborating with the virtual production industry to develop new advanced technologies and applications to fuel the growth of the market revenue in the region.
For instance, Ubisoft, a prominent French video game company, has developed a virtual production tool called "CineTools" that allows filmmakers to use assets from Ubisoft's games in their productions.
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