Europe Virtual Production Market Size & Outlook, 2026-2033
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Europe virtual production market highlights
- The Europe virtual production market generated a revenue of USD 762.3 million in 2025.
- The market is expected to grow at a CAGR of 20.6% from 2026 to 2033.
- In terms of segment, software was the largest revenue generating component in 2025.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
- Country-wise, France is expected to register the highest CAGR from 2026 to 2033.
Europe data book summary
| Market revenue in 2025 | USD 762.3 million |
| Market revenue in 2033 | USD 3,321.9 million |
| Growth rate | 20.6% (CAGR from 2026 to 2033) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data covered | 2021 - 2024 |
| Base year for estimation | 2025 |
| Forecast period covered | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
| Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Other key industry trends
- In terms of revenue, Europe region accounted for 26.8% of the global virtual production market in 2025.
- Globally, North America is projected to lead the regional market in terms of revenue in 2033.
- Asia Pacific is the fastest growing regional market and is projected to reach USD 3,761.7 million by 2033.
Software was the largest segment with a revenue share of 48.96% in 2025. Horizon Databook has segmented the Europe virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.
Europe is expected to develop rapidly during the forecast era. Over the course of the forecast period, the market is anticipated to expand in the European area due to the advancement of visual effects technologies. The prevalence of VFX-based television and film categories and recent innovations in virtual production are expected to spur market expansion in the area.
For instance, In June 2021, Warner Brothers Studios revealed the debut of V Stage, one of Europe's biggest virtual production stages, providing a virtual production setting that employs a grid of over 2,600 LED screens by combining them with a powerful processing system.
In addition, MARS Volume launched its specialized business space in London in August for virtual productions. Bild Studios, pioneers in graphic design, and media engineers created and constructed it. The building will serve as an innovation center for the research and development of virtual production technologies and processes.
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Virtual Production Market Scope
Virtual Production Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Grom Social Enterprises Inc | View profile | 105 | 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 | https://www.gromsocialenterprises.com |
| Autodesk Inc | View profile | 13700 | One Market Street, Suite 400, San Francisco, CA, United States, 94105 | https://www.autodesk.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| AGC Inc | View profile | 61671 | 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 | https://www.agc.com |
| Adobe Inc | View profile | 29945 | 345 Park Avenue, San Jose, CA, United States, 95110-2704 | https://www.adobe.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
Europe virtual production market size, by country, 2021-2033 (US$M)
Europe Virtual Production Market Outlook Share, 2025 & 2033 (US$M)
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