China Virtual Production Market Size & Outlook, 2026-2033
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China virtual production market highlights
- The China virtual production market generated a revenue of USD 235.0 million in 2025 and is expected to reach USD 1,002.3 million by 2033.
- The China market is expected to grow at a CAGR of 20.2% from 2026 to 2033.
- In terms of segment, software was the largest revenue generating component in 2025.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual production market data book summary
| Market revenue in 2025 | USD 235.0 million |
| Market revenue in 2033 | USD 1,002.3 million |
| Growth rate | 20.2% (CAGR from 2026 to 2033) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data | 2021 - 2024 |
| Base year | 2025 |
| Forecast period | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
| Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Other key industry trends
- In terms of revenue, China accounted for 8.3% of the global virtual production market in 2025.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
- In Asia Pacific, China virtual production market is projected to lead the regional market in terms of revenue in 2033.
- South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 538.9 million by 2033.
Software was the largest segment with a revenue share of 48.98% in 2025. Horizon Databook has segmented the China virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.
The highest CAGR is projected in the APAC region. The formalization of expert services in animation and VFX has received significant attention to support the rapidly expanding media & entertainment sector. The center for VFX artists has developed in Singapore and New Zealand.
These nations have a thriving ecology of animation and visual effects institutions that provide advanced education across many fields. The demand for animation and VFX is also driving the consumption of more immersive content across multiple platforms, particularly in China during the projection period. These platforms include head-mounted devices, iPads, cellphones, and ultra-high-definition TVs.
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Virtual Production Market Scope
Virtual Production Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Grom Social Enterprises Inc | View profile | 105 | 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 | https://www.gromsocialenterprises.com |
| Autodesk Inc | View profile | 13700 | One Market Street, Suite 400, San Francisco, CA, United States, 94105 | https://www.autodesk.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| AGC Inc | View profile | 61671 | 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 | https://www.agc.com |
| Adobe Inc | View profile | 29945 | 345 Park Avenue, San Jose, CA, United States, 95110-2704 | https://www.adobe.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
China Component - Virtual Production Market size, 2025 - 2033 (US$M)
China Virtual Production Market Outlook Share, 2025 & 2033 (US$M)
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