Market revenue in 2023 | USD 178.7 million |
Market revenue in 2030 | USD 622.2 million |
Growth rate | 19.5% (CAGR from 2023 to 2030) |
Largest segment | Software |
Fastest growing segment | Services |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Hardware, Software, Services |
Key market players worldwide | Adobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc |
Software was the largest segment with a revenue share of 41.75% in 2023. Horizon Databook has segmented the China virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.
The highest CAGR is projected in the APAC region. The formalization of expert services in animation and VFX has received significant attention to support the rapidly expanding media & entertainment sector. The center for VFX artists has developed in Singapore and New Zealand.
These nations have a thriving ecology of animation and visual effects institutions that provide advanced education across many fields. The demand for animation and VFX is also driving the consumption of more immersive content across multiple platforms, particularly in China during the projection period. These platforms include head-mounted devices, iPads, cellphones, and ultra-high-definition TVs.
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