China Virtual Production Market Size & Outlook, 2026-2033

The virtual production market in China is expected to reach a projected revenue of US$ 1,002.3 million by 2033. A compound annual growth rate of 20.2% is expected of China virtual production market from 2026 to 2033.
Revenue, 2025 (US$M)
$235.0
Forecast, 2033 (US$M)
$1,002.3
CAGR, 2026 - 2033
20.2%
Report Coverage
China

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China virtual production market, 2021-2033 (US$M)

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China virtual production market highlights

  • The China virtual production market generated a revenue of USD 235.0 million in 2025 and is expected to reach USD 1,002.3 million by 2033.
  • The China market is expected to grow at a CAGR of 20.2% from 2026 to 2033.
  • In terms of segment, software was the largest revenue generating component in 2025.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual production market data book summary

Market revenue in 2025USD 235.0 million
Market revenue in 2033USD 1,002.3 million
Growth rate20.2% (CAGR from 2026 to 2033)
Largest segmentSoftware
Fastest growing segmentServices
Historical data2021 - 2024
Base year2025
Forecast period2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationHardware, Software, Services
Key market players worldwideAdobe Inc, AGC Inc, Autodesk Inc, Epic Corp, HTC, NVIDIA Corp, The Walt Disney Co, Grom Social Enterprises Inc


Other key industry trends

  • In terms of revenue, China accounted for 8.3% of the global virtual production market in 2025.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
  • In Asia Pacific, China virtual production market is projected to lead the regional market in terms of revenue in 2033.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 538.9 million by 2033.

Software was the largest segment with a revenue share of 48.98% in 2025. Horizon Databook has segmented the China virtual production market based on hardware, software, services covering the revenue growth of each sub-segment from 2021 to 2033.


The highest CAGR is projected in the APAC region. The formalization of expert services in animation and VFX has received significant attention to support the rapidly expanding media & entertainment sector. The center for VFX artists has developed in Singapore and New Zealand.

These nations have a thriving ecology of animation and visual effects institutions that provide advanced education across many fields. The demand for animation and VFX is also driving the consumption of more immersive content across multiple platforms, particularly in China during the projection period. These platforms include head-mounted devices, iPads, cellphones, and ultra-high-definition TVs.

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Virtual Production Market Companies

Name Profile # Employees HQ Website
Grom Social Enterprises Inc View profile 105 2060 NW Boca Raton Boulevard, Suite 6, Boca Raton, FL, United States, 33431 https://www.gromsocialenterprises.com
Autodesk Inc View profile 13700 One Market Street, Suite 400, San Francisco, CA, United States, 94105 https://www.autodesk.com
HTC View profile 10001+ Taoyüan, T'ai-wan, Taiwan, Asia http://www.htc.com
The Walt Disney Co View profile 225000 500 South Buena Vista Street, Burbank, CA, United States, 91521 https://www.thewaltdisneycompany.com
AGC Inc View profile 61671 1-5-1, Marunouchi, Chiyoda-ku, Tokyo, Japan, 100-8405 https://www.agc.com
Adobe Inc View profile 29945 345 Park Avenue, San Jose, CA, United States, 95110-2704 https://www.adobe.com
NVIDIA Corp View profile 29600 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 https://www.nvidia.com
Epic Corp View profile 2 PO Box 11147, Newport Beach, CA, United States, 92658

China Component - Virtual Production Market size, 2025 - 2033 (US$M)

China Virtual Production Market Outlook Share, 2025 & 2033 (US$M)

China Component - Virtual Production Market size, 2025 - 2033 (US$M)

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