Japan Virtual Content Creation Market Size & Outlook

The virtual content creation market in Japan is expected to reach a projected revenue of US$ 1,389.4 million by 2030. A compound annual growth rate of 22.3% is expected of Japan virtual content creation market from 2024 to 2030.

Revenue, 2023 (US$M)
$340.1
Forecast, 2030 (US$M)
$1,389.4
CAGR, 2024 - 2030
22.3%
Report Coverage
Japan

Japan virtual content creation market highlights

  • The Japan virtual content creation market generated a revenue of USD 340.1 million in 2023 and is expected to reach USD 1,389.4 million by 2030.
  • The Japan market is expected to grow at a CAGR of 22.3% from 2024 to 2030.
  • In terms of segment, games was the largest revenue generating content type in 2023.
  • 360 degree Photos is the most lucrative content type segment registering the fastest growth during the forecast period.


Virtual content creation market data book summary

Market revenue in 2023USD 340.1 million
Market revenue in 2030USD 1,389.4 million
Growth rate22.3% (CAGR from 2023 to 2030)
Largest segmentGames
Fastest growing segment360 degree Photos
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationVideos, 360 degree Photos, Games
Key market players worldwideCoStar Group Inc, Walmart Inc, Koncept VR, Life360 Inc Chess Depository Interest, Panedia, SubVRsive, WeMakeVR, WEVR, Vizor.io, Portellus, blippr, VIAR


Other key industry trends

  • In terms of revenue, Japan accounted for 6.6% of the global virtual content creation market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China virtual content creation market is projected to lead the regional market in terms of revenue in 2030.
  • China is the fastest growing regional market in Asia Pacific and is projected to reach USD 3,669.5 million by 2030.

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Virtual Content Creation Market Scope

Virtual content creation market segmentation & scope
360 Degree
Immersive
360 degree Photos
Games
Software
Services
Automotive
Media & Entertainment
Travel & Hospitality
Real State
Retail
Gaming
Healthcare
Others

Virtual Content Creation Market Companies

Name Profile # Employees HQ Website

Japan virtual content creation market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual content creation market will help companies and investors design strategic landscapes.


Games was the largest segment with a revenue share of 42.05% in 2023. Horizon Databook has segmented the Japan virtual content creation market based on videos, 360 degree photos, games covering the revenue growth of each sub-segment from 2018 to 2030.


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  • Our clientele includes a mix of virtual content creation market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Horizon Databook provides a detailed overview of country-level data and insights on the Japan virtual content creation market , including forecasts for subscribers. This country databook contains high-level insights into Japan virtual content creation market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Japan virtual content creation market size, by content type, 2018-2030 (US$M)

Japan Virtual Content Creation Market Outlook Share, 2023 & 2030 (US$M)

Japan virtual content creation market size, by content type, 2018-2030 (US$M)

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