Germany Subscription-based Gaming Market Size & Outlook

The subscription-based gaming market in Germany is expected to reach a projected revenue of US$ 715.6 million by 2030. A compound annual growth rate of 7.4% is expected of Germany subscription-based gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$452.4
Forecast, 2030 (US$M)
$715.6
CAGR, 2025 - 2030
7.4%
Report Coverage
Germany

Germany subscription-based gaming market highlights

  • The Germany subscription-based gaming market generated a revenue of USD 452.4 million in 2024 and is expected to reach USD 715.6 million by 2030.
  • The Germany market is expected to grow at a CAGR of 7.4% from 2025 to 2030.
  • In terms of segment, p.c. was the largest revenue generating device type in 2024.
  • Smartphone is the most lucrative device type segment registering the fastest growth during the forecast period.

Subscription-based gaming market data book summary

Market revenue in 2024USD 452.4 million
Market revenue in 2030USD 715.6 million
Growth rate7.4% (CAGR from 2025 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console
Key market players worldwideAmazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc

Other key industry trends

  • In terms of revenue, Germany accounted for 3.9% of the global subscription-based gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Europe, Germany subscription-based gaming market is projected to lead the regional market in terms of revenue in 2030.
  • France is the fastest growing regional market in Europe and is projected to reach USD 683.6 million by 2030.

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Subscription-based Gaming Market Scope

Subscription-based Gaming Market Companies

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Germany subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


P.c. was the largest segment with a revenue share of 62.71% in 2024. Horizon Databook has segmented the Germany subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


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  • Our clientele includes a mix of subscription-based gaming market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of country-level data and insights on the Germany subscription-based gaming market , including forecasts for subscribers. This country databook contains high-level insights into Germany subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Germany subscription-based gaming market size, by device type, 2018-2030 (US$M)

Germany Subscription-based Gaming Market Outlook Share, 2024 & 2030 (US$M)

Germany subscription-based gaming market size, by device type, 2018-2030 (US$M)

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