Japan Metaverse Market Size & Outlook, 2025-2030
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Japan metaverse market highlights
- The Japan metaverse market generated a revenue of USD 5,364.9 million in 2024 and is expected to reach USD 56,734.0 million by 2030.
- The Japan market is expected to grow at a CAGR of 48.2% from 2025 to 2030.
- In terms of segment, software was the largest revenue generating product in 2024.
- Services is the most lucrative product segment registering the fastest growth during the forecast period.
Metaverse market data book summary
| Market revenue in 2024 | USD 5,364.9 million |
| Market revenue in 2030 | USD 56,734.0 million |
| Growth rate | 48.2% (CAGR from 2025 to 2030) |
| Largest segment | Software |
| Fastest growing segment | Services |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Infrastructure, Hardware, Software, Services |
| Key market players worldwide | Meta Platforms Inc Class A, Tencent Holdings Ltd, NetEase Inc ADR, NVIDIA Corp, Epic Corp, Roblox Corp Ordinary Shares - Class A, Nextech3d AI Corp Ordinary Shares - New Shares, Grayscale Decentraland Trust (MANA), Microsoft Corp, Antier Solutions Pvt Ltd, ByteDance, Unity Technologies, Lilith Games, The Sandbox, Active Theory |
Other key industry trends
- In terms of revenue, Japan accounted for 5.1% of the global metaverse market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China metaverse market is projected to lead the regional market in terms of revenue in 2030.
- South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 51,415.2 million by 2030.
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Metaverse Market Scope
Metaverse Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Active Theory | View profile | 11-50 | Venice, California, United States, North America | https://activetheory.net/home |
| Lilith Games | View profile | 501-1000 | Jiading, Shanghai, China, Asia | https://www.lilith.sh |
| Unity Technologies | View profile | 5001-10000 | San Francisco, California, United States, North America | https://unity.com/ |
| ByteDance | View profile | 10001+ | Beijing, Beijing, China, Asia | http://bytedance.com |
| Nextech3d AI Corp Ordinary Shares - New Shares | View profile | 172 | Toronto Rpo Royal Bank Plaza, Po Box 64039, Toronto, ON, Canada, M5J 2T6 | https://www.nextechar.com |
| NetEase Inc ADR | View profile | 29128 | No. 599 Wangshang Road, NetEase Building, Binjiang District, Hangzhou, China, People's Republic of, 310052 | https://ir.netease.com |
| The Sandbox | View profile | 101-250 | San Francisco, California, United States, North America | https://www.sandbox.game |
| Antier Solutions Pvt Ltd | View profile | 501-1000 | Nottingham, Nottingham, United Kingdom, Europe | https://antiersolutions.com/ |
| Grayscale Decentraland Trust (MANA) | View profile | - | - | - |
| Roblox Corp Ordinary Shares - Class A | View profile | 2457 | 970 Park Place, San Mateo, CA, United States, 94403 | https://www.corp.roblox.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Epic Corp | View profile | 2 | PO Box 11147, Newport Beach, CA, United States, 92658 |
Japan metaverse market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to metaverse market will help companies and investors design strategic landscapes.
Software was the largest segment with a revenue share of 42.85% in 2024. Horizon Databook has segmented the Japan metaverse market based on infrastructure, hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.
Many Japanese companies are investing in the creation of virtual spaces where users can interact with each other and digital objects in real time. This includes companies in the gaming industry, as well as companies in other industries such as advertising and e-commerce.
Additionally, there is also investment in the development of metaverse-related technologies, such as virtual reality and blockchain-based solutions. Japanese companies are exploring the potential of these technologies for creating more immersive and engaging metaverse experiences.
Major mergers & acquisitions in Japan are augmenting the metaverse growth in this region. For instance, in 2019, Tokyo-based VR content platform, VIZZ, acquired US-based virtual reality startup, Blue Goji, in a move to expand its presence in the US market.
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Our clientele includes a mix of metaverse market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of country-level data and insights on the Japan metaverse market , including forecasts for subscribers. This country databook contains high-level insights into Japan metaverse market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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Japan Product - Metaverse Market size, 2024 - 2030 (US$M)
Japan Metaverse Market Outlook Share, 2024 & 2030 (US$M)
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