South Korea Location-based Entertainment Market Size & Outlook

The location-based entertainment market in South Korea is expected to reach a projected revenue of US$ 995.5 million by 2030. A compound annual growth rate of 32.1% is expected of South Korea location-based entertainment market from 2024 to 2030.
Revenue, 2023 (US$M)
$141.5
Forecast, 2030 (US$M)
$995.5
CAGR, 2024 - 2030
32.1%
Report Coverage
South Korea

South Korea location-based entertainment market highlights

  • The South Korea location-based entertainment market generated a revenue of USD 141.5 million in 2023 and is expected to reach USD 995.5 million by 2030.
  • The South Korea market is expected to grow at a CAGR of 32.1% from 2024 to 2030.
  • In terms of segment, hardware was the largest revenue generating component in 2023.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.

Location-based entertainment market data book summary

Market revenue in 2023USD 141.5 million
Market revenue in 2030USD 995.5 million
Growth rate32.1% (CAGR from 2023 to 2030)
Largest segmentHardware
Fastest growing segmentSoftware
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationHardware, Software
Key market players worldwideDassault Systemes SE, AEON Fantasy Co Ltd, GameSquare Holdings Inc, The Walt Disney Co, Alphabet Inc Class A, HTC, Huawei Technologies, Magic Leap, Microsoft Corp, Regal Hotels International Holdings Ltd, Samsung Electronics Co Ltd, Six Flags Entertainment Corp, United Parks & Resorts Inc

Other key industry trends

  • In terms of revenue, South Korea accounted for 3.3% of the global location-based entertainment market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, India location-based entertainment market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 2,409.1 million by 2030.

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Location-based Entertainment Market Companies

Name Profile # Employees HQ Website

South Korea location-based entertainment market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to location-based entertainment market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 65.23% in 2023. Horizon Databook has segmented the South Korea location-based entertainment market based on hardware, software covering the revenue growth of each sub-segment from 2018 to 2030.


  • South Korea Location-based Entertainment Component Outlook (Revenue, USD Million, 2018-2030)
    • Hardware
    • Software
  • South Korea Location-based Entertainment End Use Outlook (Revenue, USD Million, 2018-2030)
    • Amusement Park
      • Indoor
      • Outdoor
    • Arcade Studios
    • 4D Films
  • South Korea Location-based Entertainment Technology Outlook (Revenue, USD Million, 2018-2030)
    • 2 Dimensional (2D)
    • 3 Dimensional (3D)
    • Cloud Merged Reality (CMR)

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Target buyers of South Korea location-based entertainment market databook

  • Our clientele includes a mix of location-based entertainment market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the South Korea location-based entertainment market , including forecasts for subscribers. This country databook contains high-level insights into South Korea location-based entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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South Korea location-based entertainment market size, by component, 2018-2030 (US$M)

South Korea Location-based Entertainment Market Outlook Share, 2023 & 2030 (US$M)

South Korea location-based entertainment market size, by component, 2018-2030 (US$M)

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