Japan Esports Market Size & Outlook, 2023-2030

The esports market in Japan is expected to reach a projected revenue of US$ 808.3 million by 2030. A compound annual growth rate of 27.4% is expected of Japan esports market from 2024 to 2030.
Revenue, 2023 (US$M)
$148.8
Forecast, 2030 (US$M)
$808.3
CAGR, 2024 - 2030
27.3%
Report Coverage
Japan

Japan esports market highlights

  • The Japan esports market generated a revenue of USD 148.8 million in 2023 and is expected to reach USD 808.3 million by 2030.
  • The Japan market is expected to grow at a CAGR of 27.4% from 2024 to 2030.
  • In terms of segment, software was the largest revenue generating component in 2023.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.

Esports market data book summary

Market revenue in 2023USD 148.8 million
Market revenue in 2030USD 808.3 million
Growth rate27.4% (CAGR from 2023 to 2030)
Largest segmentSoftware
Fastest growing segmentSoftware
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Services
Key market players worldwideMicrosoft Corp, Vivendi SE, Electronic Arts Inc, HTC Corp DR, Intel Corp, Nintendo Co Ltd, NVIDIA Corp, Tencent Holdings Ltd ADR, Modern Times Group, Valve Software

Other key industry trends

  • In terms of revenue, Japan accounted for 6.5% of the global esports market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China esports market is projected to lead the regional market in terms of revenue in 2030.
  • China is the fastest growing regional market in Asia Pacific and is projected to reach USD 1,002.7 million by 2030.

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Esports Market Companies

Name Profile # Employees HQ Website

Japan esports market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to esports market will help companies and investors design strategic landscapes.


Software was the largest segment with a revenue share of 60.15% in 2023. Horizon Databook has segmented the Japan esports market based on software, services covering the revenue growth of each sub-segment from 2018 to 2030.


  • Japan Esports Component Outlook (Revenue, USD Million, 2018-2030)
    • Software
    • Services
  • Japan Esports Deployment Outlook (Revenue, USD Million, 2018-2030)
    • On-premise
    • Cloud
  • Japan Esports Type Outlook (Revenue, USD Million, 2018-2030)
    • Tickets & Merchandise
    • Sponsorships and Advertisements
    • Others

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Target buyers of Japan esports market databook

  • Our clientele includes a mix of esports market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the Japan esports market , including forecasts for subscribers. This country databook contains high-level insights into Japan esports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Japan esports market size, by component, 2018-2030 (US$M)

Japan Esports Market Outlook Share, 2023 & 2030 (US$M)

Japan esports market size, by component, 2018-2030 (US$M)

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